Central Florida Pinball Restorations

Central Florida Pinball Restorations

Taking my love of pinball from a simple start at age 10 where I used to play pinball in a local Woolworth department store while my mother shopped.

1966 Williams A-Go-Go

1966 Williams A-Go-Go

Captive Ball (Roulette Wheel), Unique 4 flipper set up, drop down style front cabinet which required shorter 25” legs.

Specializing in mid 1960’s thru mid 1980’s restorations

Specializing in mid 1960’s thru mid 1980’s restorations

We do full or partial restorations, cabinet refinishing/repainting, wood panel replacement, and custom stencil work. Let us make your favorite pinball machine look like NEW!

1970 Williams Solids N Stripes

1970 Williams Solids N Stripes

Actual pool table layout in the playfield shoot anyone of 6 pockets from flippers, 5 pop bumpers, ball saving UpPost.

I Buy Used Pinball Machines

I Buy Used Pinball Machines

I buy old pinball machines. Turn your unwanted pinball machine into cash.

1979 Bally Supersonic

1979 Bally Supersonic

Concorde Supersonic Jet themed, Early electronic game play featuring electronic sounds, right hand outlane return ball gate.

 

You Are Here: Sold Machines

1978 Bally Star Trek

Machine was sold as is.

No pictures available.

1971 Gottlieb Sheriff

Machine was sold as is.

No pictures available

1986 Gottlieb Premier Hollywood Heat (#2)

Unique Features

1986 Gottlieb Hollywood Heat is a Miami Vice inspired pinball. Exciting 3-ball multiball four flipper game (two upper left and two lower). Playfield has a single pop bumper, three slingshots, two 3-bank drop targets, two kick out holes, two ramp shots and one captive ball.
Pop Bumper is physically isolated from the ball in play and can only be hit by the Captive Ball. “Remote trip” drop targets operate during multi-ball where dropping a target on one set of targets causes a target to drop on the other set. Fast game play with great 80’s Miami Vice stereo sounds.
Restoration Details
Cabinet restoration includes new side artwork with 3M vinyl decals.
Legs, side rails and lockdown bar, shooter tip & shooter housing all powder coated shiny black.
Playfield stripped, cleaned with Novus 3, 2 & 1 and then waxed. Worn paint areas touched up.
Mechanical – relay contacts cleaned/gapped, broken wires repaired, new rubber ring kit installed. New lower flipper plunger & link assemblies. Broken drop targets replaced and new decals.
Replaced cold solder header pins on the power supply board.
Backglass – Original translite in nice condition.
LED bulb conversion/upgrade. Illuminated flippers buttons added.

1986 Gottlieb Premier Hollywood Heat (#1)

Unique Features

1986 Gottlieb Hollywood Heat is a Miami Vice inspired pinball. Exciting 3-ball multiball four flipper game (two upper left and two lower). Playfield has a single pop bumper, three slingshots, two 3-bank drop targets, two kick out holes, two ramp shots and one captive ball.

Pop Bumper is physically isolated from the ball in play and can only be hit by the Captive Ball. “Remote trip” drop targets operate during multi-ball where dropping a target on one set of targets causes a target to drop on the other set. Fast game play with great 80’s Miami Vice stereo sounds.

Restoration Details

  • Cabinet restoration including front panel wood damage repair, repaint panel & artwork. Cabinet sides, clean and touchup scratches.
  • Legs, side rails and lockdown bar, shooter tip & shooter housing all powder coated shiny black.
  • Playfield stripped, cleaned with Novus 3, 2 & 1 and then waxed. Worn paint areas touched up.
  • Mechanical – relay contacts cleaned/gapped, broken wires repaired, new rubber ring kit installed. New lower flipper plunger & link assemblies. Broken drop targets replaced and added new d/t decals.
  • Replaced cold solder header pins on the power supply board.
  • Backglass – Original translite in excellent condition. New fluorescent bulb.
  • LED bulb conversion/upgrade. Illuminated flippers buttons added.

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1976 Williams Aztec pinball machine

This is a light cleanup restoration. Game looks good and plays great!

New parts include bumper caps and rubber ring kit. Flipper buttons replaced. Bumpers and slingshots feature DC power for faster game play. New leg adjusters. Machine was upgraded with LED bulbs. Backglass required touch up and now looks good. Cabinet is solid, outside was scrubbed with cleaner. Playfield was polished, waxed and had all the cupped inserts replaced with new. Aztec is an excellent example of a typical Williams pinball machine of the early 70’s. One area of playfield artwork was repainted. All playfield plastic inserts have been replaced and new AZTEC decals added.

Notable Features:
Flippers (2), DC pop bumpers (3), DC slingshots (2), Standup targets (6), Spinning target (1), Upper right kickback lane.

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1968 Midway 1 Million BC

Description: One Million B.C., Midway, 2/68, motorized score reels, 1 Million BC has electronic sounds (confirmed via the schematics that is has no 8-track player though).

Gun is not attached to the game although I have it. Not sure if it works at all. Good project machine.

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1970 Midway Surface to Air Missile Interceptor (S.A.M.I.)

Description: S.A.M.I., Midway #544, 6/70 (schematic date 2/70), gun game that launches rockets with a joystick control, electronic sound. SAMI stands for Surface to Air Missile Interceptor. Basically a copy of Sega’s Missile game. The airplanes that appear on the screen are actually printed on like a continually moving movie strip, using a high power projection bulb (which gets REALLY hot, and has its own cooling fan). Player moves a motorized tank left and right, and fires a missile ahead of on-coming planes. Once the missile is fired, player has some minor control left and right of their missile. Has a slide-out stool for shorter players.
Personally I like SAMI better than Sega’s Missile. The game play seems more refined, and the cabinet is sleeker (but still pretty heavy). Also the on-screen planes seem better defined. But for the most part, these two games are pretty much the same.

Machine works but needs to be gone through and cleaned.

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1967 Midway Flying Saucer

Description: Flying Saucer, Midway, 9/67.
Machine works about 90%. Needs cleaning and adjusting.

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1970 Midway Sea Devil

Description: Sea Devil, Midway #545, 9/70 (schematic date 6/70), electronic sound. There is a “ping, ping” sound of sonar, then when you press the button to fire the torpedo, you hear a splash and then an explosion when a ship is hit. When hitting a ship, there is a visual red explosion. Similar to Midway’s 7/69 Sea Raider and their 1976 Sea Wolf (but Sea Wolf used a black & white video monitor screen) and 1968 Sega EM game Periscope.
Sea Devil is a more advanced and refined version of Sea Raiders. The game play is slightly better, but more complicated (because unlike Sea Raider which is 100% electro-mechanical, Sea Devil uses some early solid state devices for aiming and moving the periscope-torpedo arm.) In particular, there are two 1N4004 style diodes that rectify power to the Left and Right Course relays (which move the torpedo arm right and left), using negative and positive rectified DC power. A very interesting circuit.
The playfield is wider on Sea Devil, giving more room for ships. Cabinet is significantly bigger on Sea Devil.) So there’s multiple ships on the horizon at any one time (unlike Sea Raider), giving the player choice as to what to shoot. ( There is a wooden platform/box on the bottom that pulls out so that shorter people can see through the periscope. Sea Devil size is 29″ wide, 23″ deep, 76″ high, and has a built-in slide away step stool for shorter players.
The object of the game is fire torpedoes at ships sailing across the horizon. Each ship registers tonnage as scoring. Torpedoes are aimed by viewing thru the periscope and fired using a button on the periscope handle. The direction of the torpedo can be adjusted for about 1/4 of the travel after being fired by adjusting the periscope direction. You must lead the ships with your torpedoes and this is the skill/challenge of the game. After the torpedo is fired you can watch it streak just under the water surface towards the enemy ship. Player is given 6, 8 or 10 torpedoes per game (operator selectible), with additional torpedoes awarded for a perfect game. There are 2 windows on either side of the periscope so others can watch the action. In the background you hear sonar beeping and once a ship is hit you see and hear the explosion.
Machine works about 90%. Needs cleaning and adjusting.

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1986 Williams High Speed

This is one of those well loved games from our childhood. This machine was a solid survivor with a really nice backglass and playfield. We will be doing a thorough cleaning inside and out. Adding upgrades such as bright LED lighting, adding a green LED strip under the back ramp to illuminate the back area better. Legs have been cleaned and polished with new leg adjusters added. All imperfections on the exterior cabinet and playfield have been faithfully touched up. Main control board was recently serviced by a reputable company. Playfield has been disassembled for cleaning and polishing with Novus cleaners then waxed. Minor playfield wear areas were touched up then those areas were sealed with Mylar.

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